The first enemy will be a Volt Twister, who will create patches of electricity that appear wherever you're standing. More platforms and spikes come out of the ground. Stay on your toes and keep dashing away from the Soul Warrior's attacks as much as possible. The Soul Warrior will also summon a ghostlike Folly - which is like a flying variant of the Mistake enemy - every so often to mess with you. If you get too far away from it, it'll throw projectiles too. This guy will keep teleporting and trying to hit you with ground pound and side-swiping sword attacks. Keep an eye on the area above you as a Soul Warrior will warp in and try to land on your head. Once they've been swatted out of the air, three Mistakes will pop up out of the ground, but they're fairly useless so that shouldn't be an issue. They'll start teleporting around and throwing projectiles at you. ![]() Then things start to get wild as two Soul Twisters materialize. You'll then encounter two Mantis Petras and a Mantis Traitor, followed by a Mantis Petra and a Heavy Fool. ![]() Then, a flying Mantis Petra will spawn, who will fire a spinning blade that acts like a boomerang. Once you kill one of them, you'll then have to fight a Mantis Traitor, who moves fast and has leaping attacks. The wave begins with a trio consisting of a Shielded Fool, Heavy Fool, and Primal Aspid. When the Garpedes are gone, one more Winged Fool and a pair of Armored Squits will fly in. Once you've gotten past one of them, that platform should be safe for you to stand on for a bit, which will give you a chance to heal if you need it. They're just giant obstacles for you to avoid. These aren't really enemies as they can't be damaged. Try not to stay in the middle of these platforms as that's a good way to get trapped between baddies.Īfter they're all dealt with, four Garpedes will move across the arena taking up the space between each of the platforms. Each time you kill one, another one will come in to replace it.įirst, there are t wo Armored Squits, then three Primal Aspids, and a Winged Fool. Kill them as soon as they spawn.įour small, stacked platforms rise up along with spikes. Avoid their attacks and take them all out quickly. Platforms rise up once again and five Death Loodles appear. You'll face a trio of them in this wave to start. They jump around the arena and can leap at you rather quickly from the walls.įor the most part, they're pretty slow, so just whack them with your nail as they spawn and try not to get surrounded. The next few waves involve Death Loodles, which are more deadly than their silly name implies. They'll likely end up killing both of the Fools, so just cling to the walls and watch the fireworks. Don't engage with them as a series of Belflies will start swooping in and exploding. ![]() The platforms and spikes lower back into the ground and a pair of Heavy Fools spawn. Kill one Vengefly at a time and be sure to stay clear of their explosive corpses. They're not very tough, but they do explode after they die. Take out the fool and stay out of the path of the Obbles' projectiles.Īfter they're all dead, two Furious Vengeflies will arrive. The ceiling will slightly lower and three Battle Obbles and a Winged Fool will spawn. Focus on the Aspid and await the next wave. ![]() Don't bother with the Fools as spikes will soon pop up out of the ground and kill them. Platforms will rise up and a pair of Sturdy Fools along with a Primal Aspid will appear. Prioritize the flying enemies and make some space between enemies if you need to heal. Nothing too strenuous yet, as any Hollow Knight vet will have faced off against a series of enemies like this before. This wave will conclude with two Winged Fools and two Sharp Baldurs. Two Armored Squits spawn next, followed by a pair of Shielded Fools and a Primal Aspid. The Trial of the Fool starts off rather innocuously with a Heavy Fool and a Shielded Fool.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |